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RobinHead Ball

A real-time, one-on-one head-ball game where both players stake the same amount of tokens. Sixty seconds on the pitch, the winner takes 95% of the pot, and the other 5% is burned. Your tokens stay in your wallet until kickoff.

A RobinHead Ball match in progress: two plumed heads on a floodlit pitch, GOAL! banner, fire-shot bars at the top corners
60sper match
95%to the winner
5%burned
1v1equal stakes
0shared pools

The idea in one picture#

Every match is its own small bet. Both stakes move into an escrow contract at kickoff, and the final whistle sends the winner's share straight back to a wallet. Nothing sits around between matches.

PLAYER A WALLETstakes 1,000 PLAYER B WALLETstakes 1,000 lock at kickoff MATCH ESCROW 2,000 one contract · one match WINNER WALLET+1,900 · 95% 0x…dEaD100 burned · 5% final whistle
Funds exist in escrow only for the length of one match.

Why it is built this way#

Skill

Same stats for everyone

Every character has identical speed, power and head size. Characters are cosmetic; the difference is in your feet.

Money

Non-custodial

No deposits and no house balance. One approval, then stakes lock per match and pay out on-chain.

Fairness

Server-authoritative

The server owns the ball and the score. Your client sends four key states, nothing else.

Token

Fixed supply, 0% tax

No inflation, no buy/sell tax, and 5% of every pot burned. See $BALL tokenomics.

Compete

Tournaments & rewards

Prize-pool tournaments plus weekly and monthly leaderboard rewards, streamed live 24/7.

Feel

Prediction + interpolation

Your own movement responds instantly while the ball and rival stay smooth, even at 140 ms ping.

Where to go next#

Risk

RobinHead Ball is a game of skill, but staking tokens carries real risk. Never stake more than you can afford to lose. See FAQ & risks.

RobinHead Ball is a game of skill. Staking tokens carries risk — never stake more than you can afford to lose. You are responsible for complying with the regulations in your jurisdiction.