Energy & matchmaking
A match costs one energy, and matchmaking pairs equal stakes first and similar ping second.
Energy#
A match costs 1 energy. Each UTC day everyone starts with 10, restored at 00:00 UTC. Energy is computed by the server from server time, so changing your device clock does nothing. It is spent when a match actually starts, so leaving the queue never costs energy.
| Rule | Value (defaults) |
|---|---|
| Daily energy | 10, resets 00:00 UTC |
| Cost per match | 1 energy |
| Buy more | 50 tokens burned → +5 energy |
| Hard cap with purchases | 30 energy |
| Surplus after reset | A bought surplus is kept until spent; the next reset only ever raises you to 10. |
Bought energy is paid by burning tokens, never by sending them to anyone.
Matchmaking#
Two rules, in order of importance: 1) stakes must be equal, always, so the pot is symmetric; 2) ping should be close, relaxed the longer you wait so the queue never starves.
- Each connection can sit in one queue entry only, in one tier.
- Solvency is checked before you queue: on-chain token balance and escrow allowance. A wallet that cannot cover the stake never enters the queue.
- When both stakes are locked, the match starts; if locking fails the players are returned and nothing is taken.