Fire shot & loot
Touching the ball charges a special shot, and loot drops onto the pitch for whoever heads it first.
Fire shot#
Touching the ball charges a bar. When it is full, press Shift or F to arm the shot. Your next strike ignites the ball and sends it toward the opposing goal at 1560 px/s.
Loot and effects#
Every 6 to 11 seconds an item drops onto the pitch (the first one after about 4 seconds, never more than three at once, each fading after 13 seconds). You collect one by heading it. Drops come from the match's seeded random generator, so both clients and the server agree on what fell and where without streaming spawns.
| Item | Affects | Effect | Duration |
|---|---|---|---|
| King's Crown | You | Head grows ×1.45 (bigger target and reach) | 8.0 s |
| Swift | You | Run speed ×1.45 | 7.0 s |
| Winged Boot | You | Jump height ×1.26 | 8.0 s |
| Shackle | Opponent | Frozen: cannot move, jump or kick | 1.9 s |
| Dwarf Potion | Opponent | Head shrinks to ×0.70 | 7.0 s |
| Fire Arrow | You | Fills the fire bar to 100 instantly | instant |
Fair by design
Effects are applied only when the server's simulation sees a head touch the item. A client cannot grant itself a buff.