ROBINHEAD DOCS Play ↗
Fair play

Disconnects & AFK

Quitting or dropping must never be a way to dodge a loss, and a stalled opponent must never freeze you forever.

Timelines#

The rules are mechanical, with no discretion involved:

CONNECTION LOST grace · seat held, auto-reconnect forfeit · opponent takes the pot 0 s10 s CONNECTED BUT IDLE no warning "MOVE!" forfeit 0 s10 s warn15 s AFK is only counted while the ball is in live play, not during kickoff or goal freezes.
Times are the server defaults; they are configurable.
SituationResult
You press leaveImmediate forfeit; the opponent wins the pot.
Connection lost < 10 sYou keep your seat. The client auto-reconnects (backoff 1, 2, 4, 8 s, up to 10 tries) and resumes with a fresh keyframe.
Connection lost > 10 sForfeit, regardless of the score. There is no "void if ahead".
Both players goneThe one who left first forfeits to the other.
Repeated dropsReconnecting over and over reduces and eventually removes your grace, so the next lapse is an instant forfeit.
Idle 10 sOn-screen warning "MOVE or you forfeit".
Idle 15 sYou forfeit; the active player wins.
RobinHead Ball is a game of skill. Staking tokens carries risk — never stake more than you can afford to lose. You are responsible for complying with the regulations in your jurisdiction.