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Stakes & money

Stakes & payouts

Both players stake the same amount. The winner receives 95% of the pot and 5% is burned.

The pot#

EXAMPLE: 1,000 TOKEN TIER Player A stakes1,000 Player B stakes1,000 ESCROW POT = 2,000 WINNER 1,900 · 95% BURNED 100 · 5% → 0x…dEaD
fee = pot × 500 / 10000, computed in the contract; prize = pot − fee.
Net result

The winner nets +90% of their own stake (stake 1,000 → receives 1,900). The loser loses 100% of their stake. Burned tokens are sent to 0x…dEaD and cannot be recovered.

Every outcome#

OutcomeWho gets whatFee
Win on score at full timeWinner 95% of pot5% burned
Win by golden goalWinner 95% of pot5% burned
Opponent leaves, drops past grace, or goes AFKRemaining player 95% of pot5% burned
Match cannot be completed (aborted / voided)Both stakes refunded in fullnone
Server never reports a resultAnyone can reclaim both stakes after 3 daysnone

Stake tiers#

Tiers are defined in USD and converted to token amounts from the live token price, so a "$25" tier is always about $25 of the token. The server re-prices every 30 minutes and pushes the new tiers to all connected clients without a reload.

Tier target$2$5$15$25$50$75$100
Pot (2×)$4$10$30$50$100$150$200
Winner receives$3.80$9.50$28.50$47.50$95$142.50$190
Burned$0.20$0.50$1.50$2.50$5$7.50$10
TOKEN → ETHon-chain quote ETH → USDspot price TOKEN PRICEUSD ÷ price NICE ROUND234,432 → 230K BROADCASTto all clients repeat every 30 minutes
If pricing is unavailable, the game falls back to static tiers rather than blocking play.

A tier too small for a real 5% fee is dropped: the fee must round to at least one token. If a refresh changes the tiers while you wait, you are taken out of the old queue and asked to re-pick.

RobinHead Ball is a game of skill. Staking tokens carries risk — never stake more than you can afford to lose. You are responsible for complying with the regulations in your jurisdiction.