$BALL tokenomics
A fixed supply, almost all of it in liquidity, no tax, and a burn that runs on every single match. Nothing is ever minted, so the circulating supply can only go down.
Allocation#
| Bucket | Share | What it is for |
|---|---|---|
| Liquidity | 92% | Paired in the trading pool so anyone can buy, sell and stake the token at any size. |
| Marketing | 8% | KOL partnerships and tournaments: prize pools that put real players on the pitch. |
Supply#
| Property | Value |
|---|---|
| Supply | Fixed at launch |
| Minting | never no new tokens are ever created |
| Inflation | 0 |
| Buy / sell tax | 0% |
| Burn | 5% of every match pot, sent to 0x…dEaD |
The burn#
Burning is part of the game, not a promise on a roadmap. When a match settles, the escrow contract sends 5% of the pot to the dead address and the other 95% to the winner, in the same transaction. More matches mean more tokens burned, and nothing refills the supply.
How much burns#
The burn is exactly 5% of the staked volume, so it scales with how much is played.
| Tokens staked per match (each) | Pot | Winner gets | Burned per match |
|---|---|---|---|
| 1,000 | 2,000 | 1,900 | 100 |
| 10,000 | 20,000 | 19,000 | 1,000 |
| 100,000 | 200,000 | 190,000 | 10,000 |
| Total staked volume | 1M | 10M | 100M |
|---|---|---|---|
| Burned at 5% | 50,000 | 500,000 | 5,000,000 |
The token has no burn() function, so burned tokens go to 0x…dEaD, an address nobody controls. They are gone from circulation for good, but the contract's totalSupply() number does not shrink. Explorers that subtract the dead address show the true circulating supply. See the escrow notes.
No tax, no hidden fees#
| Where | Cost |
|---|---|
| Buying $BALL | 0% tax |
| Selling $BALL | 0% tax |
| Staking into a match | No fee on entry. Stakes only move at kickoff. |
| Winning a match | 5% of the pot is burned. Nobody collects it. |
| Gas for locking and settling | Paid by the operator wallet, not by players. |
The 5% is the game's only fee, and no wallet receives it: it is burned. There is no house cut and no treasury skim.
Demand for the token#
$BALL is the stake. To play you hold it, and every match uses it. The loop is simple:
- PlayEvery match needs two equal stakes in $BALL.
- BurnEvery settled match removes 5% of its pot for good.
- CompeteTournaments, leaderboards and weekly and monthly rewards give players a reason to keep climbing.
- WatchMatches stream live, around the clock, which brings the next players in.
Tokenomics describe how the token is designed, not what it will be worth. Token prices are volatile and you can lose your whole stake. See FAQ & risks.