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Stakes & money

$BALL tokenomics

A fixed supply, almost all of it in liquidity, no tax, and a burn that runs on every single match. Nothing is ever minted, so the circulating supply can only go down.

92%liquidity
8%marketing
0inflation
5%of every pot burned
0%buy / sell tax

Allocation#

LIQUIDITY92% MARKETING8% Team, investor and treasury allocations: none.
Every token is either in the market or earmarked for growth.
BucketShareWhat it is for
Liquidity92%Paired in the trading pool so anyone can buy, sell and stake the token at any size.
Marketing8%KOL partnerships and tournaments: prize pools that put real players on the pitch.

Supply#

PropertyValue
SupplyFixed at launch
Mintingnever no new tokens are ever created
Inflation0
Buy / sell tax0%
Burn5% of every match pot, sent to 0x…dEaD

The burn#

Burning is part of the game, not a promise on a roadmap. When a match settles, the escrow contract sends 5% of the pot to the dead address and the other 95% to the winner, in the same transaction. More matches mean more tokens burned, and nothing refills the supply.

2 PLAYERSequal stakes MATCH60 s + golden goal WINNER95% of pot BURNED5% of pot SUPPLYgoes down
The burn is automatic: it happens in the settlement transaction.

How much burns#

The burn is exactly 5% of the staked volume, so it scales with how much is played.

Tokens staked per match (each)PotWinner getsBurned per match
1,0002,0001,900100
10,00020,00019,0001,000
100,000200,000190,00010,000
Total staked volume1M10M100M
Burned at 5%50,000500,0005,000,000
Circulating vs total supply

The token has no burn() function, so burned tokens go to 0x…dEaD, an address nobody controls. They are gone from circulation for good, but the contract's totalSupply() number does not shrink. Explorers that subtract the dead address show the true circulating supply. See the escrow notes.

No tax, no hidden fees#

WhereCost
Buying $BALL0% tax
Selling $BALL0% tax
Staking into a matchNo fee on entry. Stakes only move at kickoff.
Winning a match5% of the pot is burned. Nobody collects it.
Gas for locking and settlingPaid by the operator wallet, not by players.

The 5% is the game's only fee, and no wallet receives it: it is burned. There is no house cut and no treasury skim.

Demand for the token#

$BALL is the stake. To play you hold it, and every match uses it. The loop is simple:

  1. PlayEvery match needs two equal stakes in $BALL.
  2. BurnEvery settled match removes 5% of its pot for good.
  3. CompeteTournaments, leaderboards and weekly and monthly rewards give players a reason to keep climbing.
  4. WatchMatches stream live, around the clock, which brings the next players in.
Not financial advice

Tokenomics describe how the token is designed, not what it will be worth. Token prices are volatile and you can lose your whole stake. See FAQ & risks.

RobinHead Ball is a game of skill. Staking tokens carries risk — never stake more than you can afford to lose. You are responsible for complying with the regulations in your jurisdiction.